Monster Walk Description
Transform your everyday steps into an enchanting RPG journey. Armed with the power of your stamina you'll bring life back to a world overtaken by fog, free trapped monsters, and restore the world.
Discover and befriend a growing cast of quirky monsters and uncover the mysteries of a world that unfold as you walk.
FEATURES
PERFECT FOR
Monster Walk Videos
Monster Walk Images
Monster Walk Logo & Icon
Monster Walk Awards & Recognition
- Coming soon! TBA
Monster Walk: Step Adventure Team
- Jenny Xu
- CEO and Game Designer
- Andy Frank
- Lead Game Designer and Audio Director
- Idan Ben Ishay
- Senior Product Manager
- Michael Tiller
- Senior Unity Engineer
- Clayton Hunsinger
- Lead Server Engineer
- Kalib Crone
- Gameplay Engineer
- Robert Hornbek
- Producer
- Kyle Olson
- Lead Artist
- Christina Dacanay
- UI/UX Designer
- Spencer Williams
- Player Experience
- Allen Henry Bautista
- Quality Assurance Engineer
- Amy Noel Green
- Narrative Designer
- Steve Leavengood
- Senior Unity Engineer
- Angus Freeman
- Fullstack Engineer
- Chaos Emporium
- Official Trailer
- Daniel Messersmith
- Official Trailer Audio Mix
Special Thanks
- Anahata
- Discord Moderator
- Garbagehamsandwich
- Trusted Tester
- Amira Glitch
- Discord Moderator
- staardustkisses
- Discord Moderator
- witticismz
- Trusted Tester
- Nuno Goncalves Pedro
- Investor
- Eric Minnick
- Investor
- Ed Fries
- Investor
- John Mannes
- Investor
- Evan Ehrenberg
- Investor
- Kicker Ventures
- Investor
- Josh Lu
- Investor
- Kelly Wallick
- Investor
- Sophie Vo
- Advisor
- Mike Williams
- Advisor
- Jon Chong
- Advisor
- Ad Astra
- Advisor
- Holden and Huck Ling
- Early Testers
- Prathamesh, Ruchika and Rahul
- QA Team at SuperGaming
Production Babies
- Robbie
Third-party software
Monster Walk: Step Adventure uses the third-party software below. Open an entry to read its full licence or notice text.
MIT License
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ByteBrew Unity SDK 0.1.9 — © 2021 ByteBrewIO — MIT
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MIT License Copyright (c) 2021 ByteBrewIO Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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In-game Debug Console 1.6.9 — © 2016 Süleyman Yasir Kula — MIT
Licence text (upstream: github.com/yasirkula/UnityIngameDebugConsole)
The MIT License (MIT) Copyright (c) 2016 Süleyman Yasir KULA Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Android Runtime Permissions 1.2.0 — © 2018 Süleyman Yasir Kula — MIT; based on UnityAndroidPermissions © 2017 Yury Habets — MIT
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The MIT License (MIT) Copyright (c) 2017 Yury Habets Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This package contains third-party software components governed by the license(s) indicated below: --------- Component Name: Newtonsoft.Json License Type: MIT The MIT License (MIT) Copyright (c) 2007 James Newton-King Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --------- Component Name: Json.Net.Unity3D License Type: MIT The MIT License (MIT) Copyright (c) Copyright (c) 2016 SaladLab Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --------- Component Name: Newtonsoft.Json-for-Unity License Type: MIT The MIT License (MIT) Copyright (c) Copyright (c) 2019 Kalle Jillheden (jilleJr) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --------- Component Name: com.newtonsoft.json License Type: MIT MIT License Copyright (c) 2019 Mike Wuetherick Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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UniTask 2.5.10 — © 2019 Yoshifumi Kawai / Cysharp, Inc. — MIT
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This package uses MiniJSON Copyright (c) 2013 Calvin Rien Based on the JSON parser by Patrick van Bergen http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html Simplified it so that it doesn't throw exceptions and can be used in Unity iPhone with maximum code stripping. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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- Geeklab AudienceLab SDK 1.1.4 — © Geeklab Oy — Geeklab SDK EULA
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Feel and Nice Vibrations — © More Mountains — Unity Asset Store EULA; Nice Vibrations includes Lofelt haptics components under the licences below
Feel licence note (from the asset)
You can't redistribute the uncompiled code or any of the contents of the asset in their current state. You can of course build these into a game and distribute said game. The names MMFeedbacks, Nice Vibrations, More Mountains are © More Mountains. Apart from that, feel free to use all code and visual assets included in the asset in your games.
Nice Vibrations third-party licences (from the asset)
# Rust Core addr2line: Apache-2.0 OR MIT adler: 0BSD OR Apache-2.0 OR MIT aho-corasick: MIT OR Unlicense android_log-sys: Apache-2.0 OR MIT android_logger: Apache-2.0 OR MIT ansi_term: MIT arrayvec: Apache-2.0 OR MIT atty: MIT autocfg: Apache-2.0 OR MIT backtrace: Apache-2.0 OR MIT bincode: MIT bitflags: Apache-2.0 OR MIT block-buffer: Apache-2.0 OR MIT block-padding: Apache-2.0 OR MIT bstr: Apache-2.0 OR MIT bumpalo: Apache-2.0 OR MIT byte-tools: Apache-2.0 OR MIT byteorder: MIT OR Unlicense bytes: MIT cast: Apache-2.0 OR MIT cbindgen: MPL-2.0 cc: Apache-2.0 OR MIT cesu8: Apache-2.0 OR MIT cfg-if: Apache-2.0 OR MIT clap: MIT combine: MIT console_error_panic_hook: Apache-2.0 OR MIT criterion: Apache-2.0 OR MIT criterion-plot: Apache-2.0 OR MIT crossbeam-channel: Apache-2.0 OR MIT crossbeam-deque: Apache-2.0 OR MIT crossbeam-epoch: Apache-2.0 OR MIT csv: MIT OR Unlicense csv-core: MIT OR Unlicense dasp_sample: Apache-2.0 OR MIT digest: Apache-2.0 OR MIT either: Apache-2.0 OR MIT encoding_rs: env_logger: Apache-2.0 OR MIT error-chain: Apache-2.0 OR MIT failure: Apache-2.0 OR MIT failure_derive: Apache-2.0 OR MIT fake-simd: Apache-2.0 OR MIT fourier: Apache-2.0 OR MIT fourier-algorithms: Apache-2.0 OR MIT fourier-macros: Apache-2.0 OR MIT fuchsia-cprng: generic-array: MIT getrandom: Apache-2.0 OR MIT gimli: Apache-2.0 OR MIT half: Apache-2.0 OR MIT hermit-abi: Apache-2.0 OR MIT hound: Apache-2.0 humantime: Apache-2.0 OR MIT itertools: Apache-2.0 OR MIT itertools-num: Apache-2.0 OR MIT itoa: Apache-2.0 OR MIT jni: Apache-2.0 OR MIT jni-sys: Apache-2.0 OR MIT js-sys: Apache-2.0 OR MIT lazy_static: Apache-2.0 OR MIT log: Apache-2.0 OR MIT log-panics: Apache-2.0 OR MIT maplit: Apache-2.0 OR MIT memchr: MIT OR Unlicense memoffset: MIT multiversion: Apache-2.0 OR MIT multiversion-macros: Apache-2.0 OR MIT num-complex: Apache-2.0 OR MIT num-traits: Apache-2.0 OR MIT num_cpus: Apache-2.0 OR MIT object: Apache-2.0 OR MIT oorandom: MIT opaque-debug: Apache-2.0 OR MIT pest: Apache-2.0 OR MIT pest_derive: Apache-2.0 OR MIT pest_generator: Apache-2.0 OR MIT pest_meta: Apache-2.0 OR MIT pico-args: MIT plotters: MIT plotters-backend: MIT plotters-svg: MIT ppv-lite86: Apache-2.0 OR MIT proc-macro2: Apache-2.0 OR MIT quote: Apache-2.0 OR MIT rand: Apache-2.0 OR MIT rand_chacha: Apache-2.0 OR MIT rand_core: Apache-2.0 OR MIT rand_hc: Apache-2.0 OR MIT rayon: Apache-2.0 OR MIT rayon-core: Apache-2.0 OR MIT rdrand: ISC redox_syscall: MIT regex: Apache-2.0 OR MIT regex-automata: MIT OR Unlicense regex-syntax: Apache-2.0 OR MIT remove_dir_all: Apache-2.0 OR MIT rustc-demangle: Apache-2.0 OR MIT rustc_version: Apache-2.0 OR MIT ryu: Apache-2.0 OR BSL-1.0 same-file: MIT OR Unlicense scoped-tls: Apache-2.0 OR MIT scopeguard: Apache-2.0 OR MIT semver: Apache-2.0 OR MIT serde: Apache-2.0 OR MIT serde_cbor: Apache-2.0 OR MIT serde_derive: Apache-2.0 OR MIT serde_derive_internals: Apache-2.0 OR MIT serde_json: Apache-2.0 OR MIT sha-1: Apache-2.0 OR MIT strsim: MIT symphonia: MPL-2.0 symphonia-bundle-flac: MPL-2.0 symphonia-bundle-mp3: MPL-2.0 symphonia-codec-pcm: MPL-2.0 symphonia-codec-vorbis: MPL-2.0 symphonia-core: MPL-2.0 symphonia-format-ogg: MPL-2.0 symphonia-format-wav: MPL-2.0 symphonia-metadata: MPL-2.0 syn: Apache-2.0 OR MIT synstructure: MIT tempdir: Apache-2.0 OR MIT tempfile: Apache-2.0 OR MIT termcolor: MIT OR Unlicense test_bin: Apache-2.0 OR MIT textwrap: MIT tinytemplate: Apache-2.0 OR MIT toml: Apache-2.0 OR MIT typenum: Apache-2.0 OR MIT typescript-definitions: Apache-2.0 OR MIT typescript-definitions-derive: Apache-2.0 OR MIT ucd-trie: Apache-2.0 OR MIT unicode-width: Apache-2.0 OR MIT unicode-xid: Apache-2.0 OR MIT vec_map: Apache-2.0 OR MIT version_check: Apache-2.0 OR MIT walkdir: MIT OR Unlicense wasi: Apache-2.0 OR Apache-2.0 WITH LLVM-exception OR MIT wasm-bindgen: Apache-2.0 OR MIT wasm-bindgen-backend: Apache-2.0 OR MIT wasm-bindgen-futures: Apache-2.0 OR MIT wasm-bindgen-macro: Apache-2.0 OR MIT wasm-bindgen-macro-support: Apache-2.0 OR MIT wasm-bindgen-shared: Apache-2.0 OR MIT wasm-bindgen-test: Apache-2.0 OR MIT wasm-bindgen-test-macro: Apache-2.0 OR MIT web-sys: Apache-2.0 OR MIT # Android AndroidX: Apache-2.0 # iOS N/A # Licenses ## Apache 2.0 https://www.apache.org/licenses/LICENSE-2.0 ## Apache 2.0 with LLVM-Exception https://releases.llvm.org/10.0.0/LICENSE.TXT ## BSD-2-Clause https://opensource.org/licenses/BSD-2-Clause ## BSL-1.0 https://opensource.org/licenses/BSL-1.0 ## MIT https://opensource.org/licenses/MIT ## MPL-2.0 https://www.mozilla.org/en-US/MPL/2.0/ ## Unlicense https://choosealicense.com/licenses/unlicense/ ## ISC https://opensource.org/licenses/ISC
- DOTween 1.2.765 — © 2014-2018 Daniele Giardini, Demigiant — Unity Asset Store EULA
- Odin Inspector and Serializer 3.3.1.11 — © Sirenix ApS — Unity Asset Store EULA
- I2 Localization 2.8.22 f6 — © Inter Illusion — Unity Asset Store EULA
- MPUIKit (Modern Procedural UI Kit) — © Scrollbie Studio — Unity Asset Store EULA
- Particle Image — © AssetKits — Unity Asset Store EULA
- BEHealthKit — © Belief Engine — Unity Asset Store EULA
- SGSR Unity package (wrapper around the Qualcomm shader above) — © The Naked Dev — Unity Asset Store EULA
Monster Walk Selected Articles
-
How Talofa Games' Monster Walk aims to stand out from Pokémon Go
Pocket Gamer Biz -
Talofa Games unveils Monster Walk mobile walking game
GamesBeat -
Monster Walk now in early access
Pocket Gamer -
Ready to Move? Turn Every Step Into an Epic RPG Adventure - Monster Walk
GamesPress -
Monster Walk Steps Into Early Access on Mobile Devices
COGconnected -
Monster Walk turns your daily steps into an RPG experience, starts Early Access in select regions
Gaming on Phone -
Monster Walk invites fitness fans to enter early access for the creature-catching experience
AppSpy -
AppLovin and Unity spar, Talofa's fitness-first focus, and is the Online Safety Act fit for purpose? | Week in Views
Pocket Gamer Biz -
Monster Walk featured on YouTube (26:57-31:19)
YouTube Video -
Monster Walk Step Adventure Launches October 9
GamesPress -
Monster Walk Step Adventure brings RPG action to your daily walks, launching October 9 in select regions
Gaming on Phone -
Turn Your Steps Into Action in Monster Walk Step Adventure
Hey Poor Player -
Monster Walk coming this month
Pocket Gamer -
Monster Walk official launch on Android and iOS
Pocket Gamer -
New Release Roundup featuring Monster Walk
Pocket Gamer Biz -
New Weekly Mobile Games - October 16th, 2025
Pocket Gamer - Mobidictum - Upcoming Mobile Games
- Featured in Upcoming Mobile Games September 2025
- Gaming on Phone - October 2025 Releases
- All Mobile Games Releasing in October 2025
-
New Games Digest featuring Monster Walk
Mobile Gamer Biz -
17th Unity Awards Wrap-Up: 2025 Winners Revealed
Unity Blog -
Unity Interview
YouTube Video
Monster Walk Additional Links
- Play on iOS
- Download for iOS
- Play on Android
- Download for Android
- Support Email
- help@talofagames.com
Follow Monster Walk on Social Media
- Discord Community
- Join our Discord community
- @playmonsterwalk
- TikTok
- @monsterwalk
- Bluesky
- @talofagames.bsky.social
- @playmonsterwalk
- X (Twitter)
- @PlayMonsterWalk
RUN LEGENDS
Description
Mix up your fitness routine by blasting away enemies with every sprint! Run Legends is an interactive fitness game designed to fit into your workout plan and schedule. In less than 15 minutes per mission, you can conquer the VOID with the power of intervals, at YOUR own pace. You'll work up a sweat, and the Sappers won't know what hit them.
Run Legends is the first-ever cooperative fitness game that you can play synchronously with your friends, no matter where they are in the world. Your movement controls your character: head outside and unleash skills in battle by moving faster and slower.
FEATURES
PRESS REVIEWS
“Run Legends Is A New, Fun Way To Work Up A Sweat” - HipHopWired
“A fitness app with fun tied into it.” - GStyle Magazine
“If you have a hard time finding the motivation to exercise, you’ll want to check out Run Legends” - Digital Trends
History
Our award-winning VC-backed team won the grand prize for the Niantic Beyond Reality Contest in 2019 and has gotten extensive press coverage in 2023 by PCMag, Shack News, ScreenRant, and more. We’re developing a first-of-its-kind social fitness game and we are thrilled to be working together, not only on an exciting gaming experience but one that could help promote a healthier way of life. Together, we’ve created independent games for the last 10 years with over 9.1 million downloads on the Apple App and Google Play Stores. Watch us talk about how we got started.
Videos
Highlights Video — YouTube
Images
Logo & Icon
Awards & Recognition
- "Grand Prize Winner of Niantic Beyond Reality Contest" Our team won the grand prize and won $300,000 as well as mentorship from Niantic's development team through early development. Watch Video
- Players in Run Legends workout 5.7 times a week, which is 40% more than Peloton! Workouts in Run Legends consist of running and/or walking.
- Run Legends was featured on Apple and Google's App Stores in June 2023. It was featured as one of the "Best New Games" in Health and Fitness as well as Gaming categories. We were on the front page of the App Store!
Selected Articles
-
Run Legends Is a Clever iPhone RPG You Play With AirPods — And Your Legs
Ian Campbell, Inverse/Apple News -
This mobile fitness game will turn your daily walk into an RPG
Giovanni Colantonio, Digital Trends -
HHW Gaming Preview: Apple Is Making Huge Strides In The Gaming Space
Bernard "Beanz" Smalls, HipHopWired -
Call of Duty or Lego Star Wars? 5 Games Coming to iPhone, iPad, and Mac in 2023
Gabriel Zamora, PCMag -
Everything we saw at the Gaming at Apple Dev Showcase
Morgan Shaver, Shack News -
Biggest News & Reveals From The Gaming At Apple Dev Showcase
Deven Macclure, ScreenRant -
Apple holds press event showing off its ‘latest advances in gaming
Chance Miller, 9to5Mac -
Run Legends on The Gamer Den Podcast
The Gamer Den, Apple Podcasts -
Jenny Xu on Forbes
Forbes 30 U 30, Forbes -
Jenny Xu on Elite Game Developers
Elite Game Developers, EGD Podcast
Additional Links
- Download on iOS
- Click here to download (iOS)
- Download on Android
- Click here to download (Android)
- Join Newsletter
- Click here to sign up
Run Legends Team & Repeating Collaborators
- Jenny Xu
- CEO and Game Designer
- Andy Frank
- Lead Game Designer and Audio Director
- Michael Tiller
- Senior Unity Engineer
- Clayton Hunsinger
- Lead Server Engineer
- Kalib Crone
- QA Engineer
- Robert Hornbek
- Producer
- Steve Leavengood
- Senior Unity Engineer
- Angus Freeman
- Fullstack Engineer
- Emma Zhang
- Community Manager
- Amy Noel Green
- Narrative Director
- Melina Rudianto
- Senior Artist
- Melissa Chen
- UI/UX Designer
- Spencer Williams
- Customer Support
- Elli McGuire
- Player Experience
- Sam Narkawicz
- Engineering
- Amanda Harper
- Engineering
- Parker Hamilton
- QA Engineering
- Tom Beeman
- Game Design
- Stephanie Chow
- UI/UX
- Devin Becker
- Design
- Alex Walker Smith
- Additional Music
- Daniel Messersmith
- Additional Music
- Wendy Wygant
- Voice Actor (Teammate01, Patty, Olivia)
- Xaq Bryte
- Voice Actor (Teammate02)
- Kevin Andrew Rivera
- Voice Actor (Courier, Runnegade Agent)
- Mike Frank
- Voice Actor (Slug, Shield Slug)
Contact
- Talofa Team
- support@talofagames.com
Special Thanks
- Mike Williams
- Rachel Wong
- John Mannes
- Aaron San Filipino
- Ichiro Lambe
- Emil Salim
- Sunni Pavlovic
- Kelly Wallick
- May Ling Tan
- Avi Romanoff
- Miko Charbonneau
- Mike Nappa
- Tony Nappa
- Lauren Restivo
Trusted Testers
- OxLawliet
- Nikkytos
- Recruit_4563
- evan_shevelev
- SydAndy
- Rasteams
- 드기
- Cfpdw
- NakOh
- Alexander Tarasevich
- Jay Dee
- Ellilliee
- HAPPY HAMSTER
- Vladyslav Mastierov
- Dmitry zork23 Strikanov
- kitsune
- Aleksandr Lesnichenko
- ART
- SAM
- Dmitriy Magay
- zeldatran87
- Ryantuan1519
- MisterJ
- allcoin
- TaeDDi
- Kutepova Maria
- kyhzor
- Abu Ahmad
- Ven4eg
- Julius
Production Babies
- River
- Serenity